[email protected] +00 999 123 456

Fitt’s Law

Comments (0) Interaction Design, User Interface, UX Design

When using a pointing-device, the further away, and the smaller a target is, the longer it takes the user to hit it.

When looked at from a different perspective, Fitt’s law can also be interpreted to mean, the further way we are from the target the less accurate we are.

Applied to UX – where closely or frequently-associated objects occur, we minimise the distance between them, and maximise the target size, in order to increase speed and accuracy.

Leave a Reply

Your email address will not be published. Required fields are marked *